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Floex samorost 3
Floex samorost 3












Some of these noises are mad burbling fun, but others are little tunes that Gnome can play back (thankfully automatically – despite the hefty musical focus, there’s no core puzzle that requires playing back tunes) on the horn, causing animated thought bubbles to appear giving you hints about what you need to do, or initiating events in the scene. When he picks it up he discovers that it can be used to listen to specific objects and animals. Each scene is alive with detail, hidden extras to discover, and esoteric puzzles to solve by interacting with everything you can find.Īt the start, a horn descends from the sky outside our friend’s house. But the real magic happens when you meet the game’s animals, flora and strange bearded denizens, who are the most astonishingly wonderfully animated creatures. They're textured and detailed in a way that makes them less awkwardly different from the world. However, this time out the main character, his dog, and a few other peculiar creatures, are more carefully designed. It is without question one of the most beautiful games I’ve ever seen, maintaining that collage look of machinery and nature, photography (I think) and wonderfully rendered artwork, with cartoon characters within. By Samorost 2, things lasted closer to half an hour, and the art, animation and music had improved by considerable degrees (although the closing puzzle was a disaster).

floex samorost 3

Samorost 1 is a ten minute web game that introduced the main character, a little chap in a white onesy and dangly bobble hat – apparently only ever known as “Gnome” - who lives on a small organic/metallic island floating in space. But it’s also the hardest game they’ve made so far, and I’m not sure that’s always for the best. Phenomenally beautiful, exquisitely animated, and constantly delightful and joyous, this is a lovely thing. Samorost is where it all began for Amanita Design, and this return to the series, following their huge raise in reputation and awareness with Machinarium and Botanicula, is a stunning labour of love. How does the adventure/puzzle game hold up at this scale? Here's wot I think: Samorost 3 is a full-length, full-screen adventure that requires no prior knowledge.

floex samorost 3

Don't worry if you've never heard of the first two - they were both tiny Flash games. From the team most famous for Machinarium, Aminita Design, comes the third game in the Samorost series.














Floex samorost 3