
↑ "Lethal Enforcers II: Gun Fighters (Arcade) Review".↑ "Lethal Enforcers II: Gun Fighters (Sega Genesis) Review"."ProReview: Lethal Enforcers II: GunFighters". "ProReview: Lethal Enforcers II: Gun Fighters". Electronic Gaming Monthly (Sendai Publishing) (65): 44. ↑ 5.0 5.1 "Review Crew: Lethal Enforcers II".Electronic Gaming Monthly (Sendai Publishing) (63): 38. ↑ 4.0 4.1 "Review Crew: Lethal Enforcers 2: Gunfighters".↑ "Video Game Flyers: Lethal Enforcers II - Gun Fighters, Konami (UK)".↑ Akagi, Masumi (13 October 2006) (in ja).If you liked it once, you'll like it again". Next Generation rated it three stars out of five, and stated that "the graphics aren't good but it's more challenging, since many more of the targets move this time. Electronic Gaming Monthly rated it 33 out of 50, commenting that it has better music and sound effects than the Genesis version, but that the game is far more difficult than the first Lethal Enforcers. GamePro gave the Sega CD version a positive review as well, saying that it is generally identical to the Genesis version but has more voices. Electronic Gaming Monthly rated the Genesis version 31 out of 50, commenting positively on the two-player mode and variety of weapons. GamePro gave the Genesis version a perfect 5 out of 5 in all four categories (graphics, sound, control, and fun factor), citing the variety of weapons and their individually distinct firing patterns, sharp digitized sprites, realistic backgrounds, and the quality build and accuracy of the Justifier peripheral, which they felt worked better with Lethal Enforcers II than with the original game. In Japan, Game Machine listed Gun Fighters on their Novemissue as being the seventh most-successful upright/cockpit arcade unit of the month. In North America, RePlay reported Lethal Enforcers II: Gun Fighters to be the fourth most-popular upright arcade game in May 1994, and Play Meter listed Lethal Enforcers II as the ninth most-popular arcade game in June 1994. On Sega Genesis and Sega CD port, the accuracy for each stage corresponds to the given rank: If the player has killed innocents on any stage, they will either maintain their rank or will be demoted, although the ranks do not go below Posse. When the game begins, the player's rank is Posse, and after each stage the player will be promoted, provided they have not killed any innocents. The ranks are: Posse, Deputy, Sheriff, Deputy Marshal and U.S. There are different ranks that the player can attain, depending on how well the player performs. If a player is shot while holding a more powerful weapon, it is lost and the player reverts to the original revolver. The Gatling guns and cannons can each be used only once but the other four weapons can be reloaded the same way as the revolver. 50 caliber Sharps rifles, higher-capacity rifles, double rigs, shotguns, Gatling guns, and cannons. Additional weaponry can be found throughout the game that will give the player better firepower. To reload, the player must aim the light gun away from the screen and pull the trigger.


The player begins with a revolver that can hold six rounds. Just like the original game, a dip switch setting in the arcade version allows operators to let players progress through the stages in a linear fashion ("arcade mode") or select individual stages ("street mode"), including the between level target practice stages. Each stage features a boss that must be killed in order to complete the stage (though a unique case happened in the third stage where the boss battle is in the form of a dueling mini-game). During each stage, the player must shoot the armed outlaws without harming any innocent townsfolk or fellow lawmen. Lethal Enforcers 2 has five stages: "The Bank Robbery", "The Stage-Holdup", "Saloon Showdown", "The Train Robbery", and "The Hide-Out". The game overs when all life units are gone, but continued play is available. Every time the player, an innocent civilian or lawman is shot, one life unit will be lost. Life units are also awarded based on how many points the player scores while playing the game. In the arcade version, more can be purchased by inserting additional coins. At the beginning of the game, three to five life units are available. In this game, the goal is to shoot outlaws in order to eradicate crime from a stereotypical town in the American West of 1873.
